accretion (with Stephanie Andrews) - Motion Capture Generated Sculpture (2007)

accretion was created with Stephanie Andrews, and manifested through collaborative research between DXARTS’ 3D Animation Studios and the University of Washington Department of Computer Science & Engineering. The structures of accretion evolve sculpturally through time and space in fluctuating symbiosis between humanness and machination. The movement was captured with a ViconiQ 2.5 motion capture system, and used as generative source material to produce sculptural forms, or “shells” in Maya, evocative of the fluid motion that defined their form. The project was exhibited at The Kennedy Center.