Projects

Neoflow Yoga (2013)

Neoflow Yoga (2013)

Neoflow Yoga is an embodiment system based on wave motion. Continue Reading →

An Introduction to Neopoetics (2012)

An Introduction to Neopoetics (2012)

An Introduction to Neopoetics is a discourse on evolutionary aesthetics expressed through text, image, and 3D animation. It is published as an e-text for iPad 2 or higher, available for free download worldwide via iBooks/iTunes. Continue Reading →

Corpus Corvus (2010-2011)

Corpus Corvus (2010-2011)

Corpus Corvus is an immersive mixed reality media artwork that utilizes stereoscopic projection, motion capture-based 3D animation, an integrated physical/media choreographic vocabulary, and electroacoustic composition in an abstract telling of the Pacific Northwest Native American myth of the raven as god and thief who steals the sun and creates the universe. Continue Reading →

Kinesthetic Interface Systems (2008-2009)

Kinesthetic Interface Systems (2008-2009)

Kinesthetic Interface Systems describes a trajectory of research interfacing embodiment with computation, including work with motion capture, motion sensing, physical computing, computer vision, and kinematic animation studies. Continue Reading →

Purnachandra Raktva (2008)

Purnachandra Raktva (2008)

Purnachandra Raktva, Sanskrit for a stained, reddened, or eclipsed full moon, is an augmented reality performance of the body extended and rediscovered through a prism of technological expansion, mythic embodiment, multisensory language, and kinesthetic sculpture.
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accretion (2008)

accretion (2008)

In collaboration with Stephanie Andrews

accretion is a structure that accumulates through a creative interplay between physical movement, digital memory, human manipulation, and energetic manifestation. Continue Reading →

Digital Sound Composition (2007-2008)

Digital Sound Composition (2007-2008)

Digital sound created while studying electroacoustic composition using SuperCollider with Richard Karpen and Juan Pampin. Continue Reading →

futuRasa (2007)

futuRasa (2007)

futuRasa is a media performance installation that explores physical/media embodiment through a synthesis of gesture-based choreography, 3D animation, experimental projection, electroacoustic sound, and innovative live theatrical performance. futuRasa is a performative inquiry into the deepest kinesthetic dimensions of corporeality vis a vis technology; and a continuing investigation of the body and its mediated extensions working in poetic resonance. Continue Reading →

Futurismo in Lenticular (2006)

Futurismo in Lenticular (2006)

Futurismo in Lenticular is a series of 3D lenticular prints. The impetus for this project was an exploration and deconstruction of forms and methods utilized in 20th century futurist paintings, toward initial discovery of an expansion and evolution of these forms and methods within the context of a 3dimensional canvas. The work gestures toward a fusion of light and materiality, stasis and motion, surface and depth, time and space.

flower (2005)

flower (2005)

flower is a videodance.  An abstract poetic remix of the story of Antonie Saint-Exupery’s Little Prince and his flower, this work meditates on time, history, and the delicate liminal spaces between the visible and invisible. Continue Reading →

Warrior (2006)

Warrior (2006)

Warrior is a videodance based on the archetype of the monomyth or hero’s journey, explored in the context of the interface between the body and technology. Continue Reading →

The Wave E-Text (2004)

The Wave E-Text (2004)

The Wave is an electronic text derived from a series of media performances that articulates a collection of meditations on myth, metaphor, and embodiment. Continue Reading →

The Wave Solo (2003)

The Wave Solo (2003)

The Wave is an evening-length solo multimedia performance that explores embodiment of avatar, or virtual representation of a physical body. Continue Reading →

Luminous Flux (2002)

Luminous Flux (2002)

Luminous Flux is a screendance created in collaboration with choreographer Julia Ritter and video artist Jeremy B. Warner.

Architecture of the Rheomode (2002)

Architecture of the Rheomode (2002)

cosine was fundamentally inspired by an exploration of the rheomode, a term coined by quantum physicist David Bohm that can be summarized as flowing or fluid language. Bohm posits the rheomode as an experiment in language, toward a discovery the language of the quantum wave, Continue Reading →

cosine (2001)

cosine (2001)

cosine is a journey of transformation that travels through the darkness of the psyche on the wings of a butterfly. The collaborative work involved principal investigators from the disciplines of digital media, architecture, choreography, electronic music, theatrical design, video, photography, visual art, and live performance. It was inspired by and structurally based on ideas derived from math and modern physics. Continue Reading →

cosine Hypertext (2000)

cosine Hypertext (2000)

cosine Hypertext is a modular hypertext consisting of poetry and digital images derived from ink paintings. It is a subconscious, labyrinthine journey through changing faces of color, light, meaning and inner movement. Continue Reading →

Sine (1999)

Sine (1999)

Sine is an evening-length multimedia dance theater work that explores contemporary mythos through a fluid, integrated physical/media language.  Continue Reading →

Romeo & Juliet (1998)

Romeo & Juliet (1998)

Romeo & Juliet is a mixed media choreographic interpretation of Shakespeare’s play. The commissioned work was performed live with a 72-piece orchestra.
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Lepidoptera (1996)

Lepidoptera (1996)

Lepidoptera is a techno-shamanistic performance ritual created by performance collective Gemini. It enacts the story of three explorers traveling through a shape-shifting labyrinth, creating hyperspaces through the reflections they find in one another.
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Still Point (1995)

Still Point (1995)

Still Point is an interactive physical computing installation based on a Sufi poem that describes a journey through seven states of consciousness. Continue Reading →

medeaproject (1994)

medeaproject (1994)

The first project I created with the computer was medeaproject, a digital articulation of Euripides’ Medea. Continue Reading →

Hamletmachine (1992)

Hamletmachine (1992)

A genesis for my art/research practice can be found in Hamletmachine (1992). Continue Reading →